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Old Mar 24, 2006, 05:05 AM // 05:05   #1
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Default Spirit Spammer reborn, the Ra/Rit

Ranger/Ritualist
16 expertise
12 communion

skills:

oath shot {e}
rez sig
displacement
disenchantment
shadowsong
union
shelter
soothing

The basic premise of this guy is to spam spirits like mad. I haven't experimented with all of the spirits yet, so I'm not sure if those 6 are the best choices (in fact, I noticed disenchantment keeps hitting the same guy instead of hitting as many enchanted targets as possible, so it might not be a great choice). Spamming union, soothing, shelter and displacement is really helpful in defense, and this guy is an overall great character for altar holding and other defensive purposes. Grab your bows and button mash those spirit skills.
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Old Mar 24, 2006, 08:08 AM // 08:08   #2
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I'm not sure if expertise affects ritualist rituals or if it is only ranger rituals. Something to test out.
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Old Mar 24, 2006, 08:16 AM // 08:16   #3
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Good concept, but I'd say go with 12 Communing and 11 Channeling, get access to all sorts of juicy spirits, and have just enough attribute points left to get to the necessary 7 Expertise. After all, are you really going to run out of energy casting Binding Rituals? :-P

Oh, Boots? Expertise should affect Binding Rituals, yes. They're not Spells, Hexes, or Enchantments, and thus fall into Expertise's realm.
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Old Mar 24, 2006, 11:25 AM // 11:25   #4
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The reason for the high Expertise attribute is to reduce the cost of the spirits, not to meet the requirements of Oath Shot.
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Old Mar 24, 2006, 11:30 AM // 11:30   #5
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Yup i totally predict spirit-spamming to be big until they come up with a nerf.
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Old Mar 24, 2006, 01:05 PM // 13:05   #6
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and we all know anet likes to nerf..... they are evil. its the evil monks agian
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Old Mar 24, 2006, 06:49 PM // 18:49   #7
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The Search Nazi?
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Old Mar 25, 2006, 01:21 AM // 01:21   #8
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Hey when spirit spamming was out first i was a pvp noob basically, so never understood how it worked, can anyone tell me?
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Old Mar 26, 2006, 09:40 AM // 09:40   #9
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Quote:
Originally Posted by LaserLight
Good concept, but I'd say go with 12 Communing and 11 Channeling, get access to all sorts of juicy spirits, and have just enough attribute points left to get to the necessary 7 Expertise. After all, are you really going to run out of energy casting Binding Rituals? :-P

Oh, Boots? Expertise should affect Binding Rituals, yes. They're not Spells, Hexes, or Enchantments, and thus fall into Expertise's realm.
The high expertise is for the spirits - most of them cost 15e with some of them costing 25e. It's impossible to keep up a constant stream of 15e spirits for too long as a ranger with 3 pips of energy.
As for the channeling, I don't really see many skills that'd contribute to what this guy is trying to do.

Quote:
Originally Posted by Electric Death
Hey when spirit spamming was out first i was a pvp noob basically, so never understood how it worked, can anyone tell me?
Spirit spamming was a bunch of rangers with oath shot, littering the entire battlefield with spirits (you could have tons of copies of one spirit). This build tries to do the same thing. Some of those spirits will kill themselves off quite quickly, so it eliminates some of the redundancy from casting pre-existing spirits.

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The Search Nazi? :O
I guess you've never watched Seinfeld and the hilarious soup nazi episode
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Old Mar 28, 2006, 01:13 PM // 13:13   #10
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Hey Loc,

Seems like a solid build, and until ANET whips out the nerfing stick, could be a very strong build in HA. Like you said, it would be great for holding, but it does lack offense... but who cares! The defensive possibilities are great But could one afford to fit this in a build? Would the standard 3 monk build in HA be replaced by a 2 Mo 1 Ri team? Or would you have 3 Mo and a Ri?
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Old Mar 29, 2006, 02:03 AM // 02:03   #11
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I prefer Ritual Lord with a rit primary to oath shot spam at 12 spawning I think it's 60% faster, which with most spirits is near 30-20 second recharge, similar oath shot. In the end you come out with stronger Rituals and you don't have to worry about missing, or having someone their to hit, and it allows you a differant secondary and allows you to carry rit spells.
However, you do have to drop one spirit in place of Spirit Boon, or whichever enchant gives you energy for making spirits. Just throwing the option out there.
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Old Mar 30, 2006, 08:34 AM // 08:34   #12
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definitly Ritual Lord, and I'd probably go for 16 spawn, 13 communing, cause you get 10 recharge of spirits as apposed to 20, and only a little bit less total hp on the spirits.

Plus some of the spawning power skills are great monk support. Feast of Souls anyone? Also, boon of creation will keep your mana flowing.

Can't wait to try this, looks to me like the key is staying out of the fight, far behind the monks.

Probably better in GvG then HA.
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Old Mar 30, 2006, 05:47 PM // 17:47   #13
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Problem with this idea is two-fold.

One, if the spirits don't already die when a new version of it is cast, expect that to change.

Two, as far as I can tell, the Rit spirits can still bodyblock. Expect that to change.

These aren't nerfs that will be coming. They're just making sure Rit spirits behave like Ranger spirits.
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Old Mar 30, 2006, 09:47 PM // 21:47   #14
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Would've thought bringing Pain into the build would be nice too? I never really checked them out though in that preview so i dunno what stats they all use.

Btw, is it just me who finds Disenchantment a little bit lame?

Rend Enchantments, remove upto 9 i think and take damage for monk ones (the main enchantments you remove)
Disenchantment, spams remove enchantment every other second removing about 4 enchantments by the time anyones even realized its there.

Talk about the end of bonding but this spirit really is lame. Its almost as bad as Wanderlust where the moment you stop to do something your on your arse.
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Old Mar 30, 2006, 10:18 PM // 22:18   #15
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Quote:
Originally Posted by Evilsod
Would've thought bringing Pain into the build would be nice too? I never really checked them out though in that preview so i dunno what stats they all use.

Btw, is it just me who finds Disenchantment a little bit lame?

Rend Enchantments, remove upto 9 i think and take damage for monk ones (the main enchantments you remove)
Disenchantment, spams remove enchantment every other second removing about 4 enchantments by the time anyones even realized its there.

Talk about the end of bonding but this spirit really is lame. Its almost as bad as Wanderlust where the moment you stop to do something your on your arse.
rend enchant ments is a one time skill for a single target with 30 sec recharge

disenchant is much better as a constant source of enchant stripping
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Old Mar 30, 2006, 10:41 PM // 22:41   #16
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Thats my point. Rend strips plenty (basically all) enchantments once every 30 seconds. Disenchantment is just pure spamming remove enchantment. It really does make skills like Rend, Strip, Shatter, Drain etc useless as enchantment removals techniques. (i relize that isnt the main use for half of them)

It just seems too overpowered for a non-elite skill.

As i said, the only thing that ends bonding quicker than this spirit would be Natures Renewal (and killing the bonder of course :P)
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Old Mar 30, 2006, 10:53 PM // 22:53   #17
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im still a little hesitent to run builds with spirits, what with all of the new spirit killing skills (unnatural sig and spirit walk come to mind) will make short work of any harmful spirits, sure it buys time making it so the other team pretty much has to kill your spirits, but it still seems pretty ify, im sure it will be great for hoh, but for gvg, against a flexable build, you wont be doing so hot.
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Old Mar 31, 2006, 05:44 AM // 05:44   #18
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Quote:
Originally Posted by zoozoc
im still a little hesitent to run builds with spirits, what with all of the new spirit killing skills (unnatural sig and spirit walk come to mind) will make short work of any harmful spirits, sure it buys time making it so the other team pretty much has to kill your spirits, but it still seems pretty ify, im sure it will be great for hoh, but for gvg, against a flexable build, you wont be doing so hot.
General mesmer opinion (at least at this site) of Unnatural sig is pretty low...

I think a spirit build is much more flexible than people give it credit for. Course with the little exp I did have, I can't really say. But I imagine that GvG and HoH will be mixed up for a bit while people settle into a new metagame.
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Old Mar 31, 2006, 01:19 PM // 13:19   #19
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It would depend what spirits you were using, i could see there been a new wave of IWAY noobs with an W/Rit or a N/Rit in there.

Spam disenchantment or Wanderlust (now they cant really use Tainted+order of vamp so they lose an elite) and you've pretty much wasted all bonding attempts and all casting attempts.

It seems Unnatural Signet is much worse than i first thought too, read it takes 5-6 casts to kill a single spirit which really is a waste of time,
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Old Mar 31, 2006, 08:13 PM // 20:13   #20
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Quote:
Originally Posted by Evilsod
It seems Unnatural Signet is much worse than i first thought too, read it takes 5-6 casts to kill a single spirit which really is a waste of time,
That's the general opinion....Not to mention that you have to be standing still that whole time.
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